Tuana Nohut

Aspiring Graphics Systems Software Engineer | Low-Level Enthusiast

Toolkit

Languages APIs & Libraries Debugging & Profiling Platforms & Tools
C++, C DirectX 11, OpenGL RenderDoc, PIX for Windows Windows, Linux
HLSL, GLSL Win32 API, SFML, Raylib Visual Studio Debugger Git, CMake, Make
Bash/Shell GDB Visual Studio, GCC, Emacs

Other Projects & Explorations

About Me

I am a systems software engineer with a deep passion for real-time computer graphics. My focus is on building the foundational software that bridges the gap between hardware capabilities and the final rendered image.


I thrive on the challenges of low-level development and performance optimization. My goal is to write code that is not only functional but also efficient and elegant in its interaction with the hardware. My background in Industrial Engineering provides me with a systematic approach to problem-solving and system-level optimization.