Tuana Nohut

Aspiring Graphics Systems Software Engineer | Low-Level Enthusiast

About Me

I am an aspiring graphics systems software engineer focused on graphics and low-level systems. My main interests are computer graphics, computational geometry, and the mathematics behind rendering systems.

I approach software with a systems mindset. Rather than only using tools, I prefer understanding how they work internally. I enjoy breaking complex systems down into their fundamental components and rebuilding them from scratch.

Most of my work revolves around experimenting with graphics techniques, building small engines, and turning theoretical concepts into working implementations.

Outside of programming I enjoy photography, studying rendering techniques in video games, watching films, and reading.

Toolkit

Languages

  • C++, C
  • HLSL, GLSL
  • Bash/Shell

APIs & Libs

  • DirectX 11, OpenGL
  • Win32 API, SFML
  • Raylib

Debug & Profile

  • RenderDoc
  • PIX for Windows
  • VS Debugger, GDB

Platforms

  • Windows, Linux
  • Git, CMake, Make
  • Emacs, GCC, MSVC

Other Projects & Explorations