Tuana Nohut

Graphics & Rendering Engineer | Low-Level Enthusiast

About Me

I'm interested in building and experimenting with rendering techniques, graphics tools, and real-time rendering systems.

I enjoy rapidly prototyping ideas, understanding how things work under the hood, and exploring the trade-offs behind different approaches.

Outside of programming I enjoy photography, studying rendering techniques in video games, watching films, and reading.

Toolkit

Languages

  • C++, C, C#
  • HLSL, GLSL
  • Bash/Shell

APIs & Libs

  • DirectX 11, OpenGL
  • Unity URP (RenderGraph)
  • Win32 API, SFML, Raylib

Debug & Profile

  • RenderDoc, PIX for Windows
  • Unity Frame Debugger
  • VS Debugger, GDB

Platforms

  • Windows, Linux
  • Git, CMake, Make
  • Emacs, GCC, MSVC

Other Projects & Explorations